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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2383
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Posted - 2014.09.23 03:12:00 -
[1] - Quote
Would this proposition appease your bloodthirsty nerf calls?
Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over, this being the lowest possible dB that one could be directionaled at.
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts.
Active scanners continue to show the direction regardless of scan strength.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2386
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Posted - 2014.09.23 04:03:00 -
[2] - Quote
Michael Arck wrote:Really? Now you edit title and put scrubs? Lol It was there from the beginning bro...
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2398
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Posted - 2014.09.23 23:51:00 -
[3] - Quote
Echo 1991 wrote:Scouts are OP becuase of the sheer versatility they have, they can see almost anything as well as being fast and invisible. Not to mention they can be a pseudo-logi because they have 2 equipment slots and can have assault levels of HP. All that needs to be done is remove the second equipment slot because it isnt needed. You should have to decide between a cloak or remotes not have both. Lower PG and cpu (minnie scout should probably keep a similar PG value if second equip is removed) This will stop them from tanking like crazy. I must stress that this should not be done drastically just a small amount i think. Maybe change the skill bonus to a module specific bonus rather than raw stat reduction. This would probably help most with reducing tanky scouts. Just my thoughts. Tanky scouts are literally irrelevant
The only relevant ones are Gal scouts with 560 armor (double complex plates) and no shields (precision) because they can dodge all scans with two damps.
However: They move slower than a 560 HP gal assault with 1/10th the reps per second, they do not have nearly as many slots to stack damage mods and whatnot, and do not have any offense bonuses whatsoever.
Also, the above fit for gal scouts is not used in PC simply because the speed is too low, and its viability in CQC is none, and equipping a rifle neuters your ability to kill the slayer heavies that are everywhere.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2398
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Posted - 2014.09.23 23:55:00 -
[4] - Quote
Ripley Riley wrote:I will be satisfied with scouts when two of the following has been implemented: - Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
Removing the light weapon completely neuters the role.
Removing the second EQ slot might be ok, but it really reduces the versatility a scout has.
But, i don't use my second EQ slot because even with maxed cores, and SG fitting op using a k5 and a basic SMG and an ADV cloak, my PG is maxed as a minmitar scout, so this is a very biased opinion.
Also, CPU/PG does not need to be reduced except for maybe gal/am, as being a scout requires max fitting skills as is
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2401
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Posted - 2014.09.24 01:56:00 -
[5] - Quote
The Master Race wrote:How would removing the equipment slot make them less tank able? How would it detour them from assaulting multiple people in open field? I ask because I would think along with getting the jump on people being able to drop an uplink is fitting as a scout.
A db change could fix the issue or by changing the ability of targets to react (ie. sidarms)
So basically you're saying that until scouts are unable to kill other players, they should be nerfed...
So lets examine your proposition for a second.
1). Nerf eWar on a scout suit by making them more detectable: This is a terrible idea, as anyone with basic knowledge of eWar balancing would know...any higher dB completely throws off balance that scouts, Rattati, and the rest of the community have sought to create. The way it works now- To dodge passives you need two comp damps, and proto skills and a proto cloak active on a min/Am scout, or just two proto damps, all proto skills, and a gal/cal scout to dodge passives.
Add a cloak or extra dampener to each race and you dodge a gallogi focused.
This has been determined by Rattati to be balanced, however, I think its slightly too punitive to the Cal and Min scouts which have to sacrifice utility of one of their racial bonuses for dampening. (Cal has two low slots, each with damps if it wants to damp, so it can't use range amps. Min has 3, and needs a codebreaker to use one bonus, a kin cat to (effectively) use the other, and two complex damps to remain under the radar). For now, however, it is the closest to balanced that we will have, and for the most part I highly agree with it.
2). Remove the light weapon slot: No. This is even worse than the first idea. Scouts have had their light weapon slot for as long as they were around, and REQUIRE it for weapons such as the shotgun, sniper rifle, plasma cannon/SL for AV, and other such specialist weapons. While sidearms are very niche, they are also very generic in function as a whole, and no suit should be restricted to only sidearms, unless the intent was to make them unable to kill other players.
However, if you are instead suggesting that we dual wield sidearms, while id like to say yes, It would be overpowered. Imagine a heavy machine gun on a scout that has better hip fire and less muzzle flash. Yes, thats what dual wielding aSMG's would be like. Dual wielding ion pistols would be like shotguns that dealt 750 damage and could do it from 20 meters away.
Overall, no matter how you look at it, your ideas are bad. If you want to find a way to balance a suit, nerf one aspect while buffing another.
Example: Double the move penalty on armor plates and the regen delay penalty on shield extenders on scout suits so that they are discouraged from becoming "Assault Lights", but return the cloak to a 25% dampening level so that Caldari and Minmitar scouts can make better use of their racial bonuses.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2403
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Posted - 2014.09.24 02:07:00 -
[6] - Quote
buzzzzzzz killllllllll wrote:NURFF SCOUNTS DEY OP DEY SHOOTGUNN MEI HEVY AND MOVE WILE I SHUET DEM AND DEY HAV SKILL NURFF NOW
But in all seriousness, why the **** would they nerf scouts, which reward skill, when a heavy is twice a effective, requires almost no skill to be decent, and is only sligthly less versatile than a scout, or as versatile if they have a logi (which any good heavy should have) TY buzz for the feedback
I also got in ten games for you so you should have 2M SP waiting on your acc
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2408
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Posted - 2014.09.25 00:24:00 -
[7] - Quote
The Master Race wrote:Because you are the only class that can be to be invisible for 40 seconds. Mobility, Mobility, and MOBILITY! You are granted not only a huge natural ewar bonus, but ones from stealth field and suit skill if chosen. There are many stats and scout tops all of them but ehp, cpu/pg, and melee.
Scouts don't need to be fast to get behind enemy lines you could bring there speed in line with logistics it would re-balance the combat I am sure. lol I bet if ccp proposed that you guys would beg for some of these other changes.
Edit: Valroth I am a scout/assult Its not invisibility at all...its the removal of a red shoot me sign for 40 seconds, thats all.
Removal of scout speed would make them a terribad class, worse at slaying than logis are currently
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
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Posted - 2014.09.26 00:55:00 -
[8] - Quote
typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
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Posted - 2014.09.26 01:20:00 -
[9] - Quote
You Are Inferior wrote:You can't listen to anything gavr1lo says there is something wrong with that guy. I am a scout I one shot most people with a mil shotgun 3 shots for heavys. If you can three shot a heavy, then they are a basic heavy standing still with perfect hit detection going for you.
Once you leave the academy, this stops working for you.
Against GOOD players, the shotgun is, in general, worse than a fine rifle.
Also, please stop trying to derail my thread, and respond to the original post.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
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Posted - 2014.09.26 03:03:00 -
[10] - Quote
Echo 1991 wrote:Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. Anything can detect a scout, even a militia medium frame with no modules equipped.
Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes".
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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